【软件新闻】Houdini 15.5发布 VR时代和混合渲染的大趋势-VFXQH

SideFX刚刚发布了Houdini 15.5,还有一个全新的网站。这个最新版本的Houdini带来了一个新的群集解决方案,还有虚拟现实VR全景相机渲染,Houdini第三方独立的多渲染器混合渲染,还支持了最新的OpenVDB3.1,新的建模工具等等。如果想下载体验了解详情请点击我

【软件新闻】Houdini 15.5发布 VR时代和混合渲染的大趋势-VFXQH

Houdini 15.5重要新特性一览

术语较多我就不翻译了,表面上术语确实不好翻,玩Houdni的基本都能看懂,实际是我怕翻错大手骂我。

【软件新闻】Houdini 15.5发布 VR时代和混合渲染的大趋势-VFXQH

Modeling

New PolyBevel SOP

New PolySplit SOP

New Dissolve SOP

TopoBuild tool (phase II)

Variable width offsets in PolyExpand2D

Double-click for edge loop selection

Double-click for point and primitive island selection

Crowds

Advanced locomotion controls

Direct FBX Imports for agents

Vertex normal support for deforming crowd agents

New Agent CHOP

New Terrain Adaptation SOP

Improved crowd steering behaviour

Accurate foot planting

Mocap Biped 3 with library of motion clips

UVs

Triplanar UV projection VOP

Curvature support for UV Bake

Tighter UV island packing in layout

Lighting and Rendering

Third Party Rendering Support in Houdini Indie – Today: RenderMan, Arnold, and Octane – Coming: Redshift, V-Ray and Maxwell

New VR Camera built using new VR lens shader

DOF and Motion Blur in OpenGL ROP

Overscan rendering support and crop window fixes

OpenGL displacement mapping in viewport

“Render to Disk in Background” button on SOHO ROPs

Photon tracing control in Mantra

User Experience

Better Euler tumbling in viewport

3D handle enhancements

File chooser enhancements

Improved geometry snapping

Multi row/column pasting in Parameter Spreadsheet

Help system enhancements

Character

“Delta Mush” deformation support

Multi overlapping selection in Dopesheet

Hair and fur grooming enhancements

Performance

Faster VEX function loading and more efficient memory use

Faster saving of large geometry

HQueue performance optimizations

Volumes

OpenVDB 3.1

Interoperability

Many Alembic enhancements

转载请注明转自:VFXQH

VFXQH 原创版权所有 · 转载请注转自 VFXQH